
I'd probably keep the Castle's drawbridge up so no one could enter the Castle, never have anyone talk about having seen the lord of the Castle in decades, add a whole heap of additional modules like you wanted that had nothing to do with Strahd whatsoever so there's even more varied sandboxy stuff to do in the Valley, and even hold off on Madam Eva's card reading until the party reached like 12th level or higher. Heck, if I was running CoS this way, I'd probably not even have anyone in Barovia even know that Strahd even exists for the first 10 levels of the party. And remove Strahd as a potential antagonist until the party is much, much higher in level so that dealing with the Overlord of the land is in fact the climax. in my opinion I would hold off on Strahd's death until what you feel is the correct end of the campaign. If you really don't want to end the campaign in the Baratok Valley at 10th level and want to keep playing after that. And you keep Strahd around as an all-powerful overseer of the Valley that doesn't getting involved with the party almost at all, and you compensate for that by putting in all of these additional modules or adventures into the Valley as other things for your PCs to do, and create several more lower-level BBEGs with their own plots outside of Strahd that the party can deal with. That you beef up Strahd von Zarovich so that he can't be killed by only 8th to 10th level characters. then I'd recommend that you NOT END Curse of Strah at all. However, if your intention was to keep the party in the Baratok Valley indefinitely, playing even more adventures and Ravenlofty modules past what is in the Curse of Strahd book. They ONLY way to avoid that would be for the Barovia demesne to melt away upon Strahd's death, and the party then ends up in one of the other Ravenloft Campaign Setting demesnes and has to now deal with someone like Azalin in the demesne of Darkon or something. Which means anything past that if they remain stuck in Ravenloft is going to be very anticlimactic. Mainly that you've allowed the party to kill the Big Bad Evil Guy at around probably 8th to 10th level. that you are keeping the PCs in Ravenloft even after what you'd consider the conclusion of Curse of Strahd. you can then go into whichever modules or adventures you want, since they're now back in their home realm and mood no longer matters.īut, if you go with the latter. If you go with the former- that the party kills Strahd, the mists clear, and everyone goes home. How you answer that question will influence which adventures come next. do the mists clear and they return to whatever world or realm they were from previously? Or do the mists not clear and the party is still stuck in Ravenloft (whether that's the Baratok Valley that CoS is based in, or the entirety of the Ravenloft Domain of Dread that the 2E campaign setting was based upon)? If it helps, I am also using u/MandyMod's content on the Fanes, with Madame Eva as the Seeker of the Forest fane.What comes after Curse of Strahd? Well, before you can answer that you have to decide what happens at the climax of Curse of Strahd.Īssuming the party kills Strahd von Zarovich. What do you all think of this idea? How could I enrich it? What do you think the bargain with the Vistana could have been? I'm also thinking that after returning to Krezk, Vasilka died and her head was grafted onto another woman's body, similar to how Victor Frankenstein did so to his fiancée, Elizabeth in 1994's Frankenstein. Vasilka used a different name when she came to the Forgotten Realms in order to blend in better. The best part is that Vasilka has auburn hair and so does the PC.happy coincidence. That's why her mother disappeared.she was brought back in Barovia. She made a bargain with a Vistana who smuggled her out of Barovia on the condition she must return after a certain amount of time. I'm thinking of having her mom be from Barovia, Krezk in particular. The character is 32 now and her mother disappeared when she was 16. One of my players is playing a a female half-elf ranger whose mother was human and father was elf. We've only had one session of CoS so far, but I'm planning ahead.
